GameSec 2026

Conference on Game Theory and AI for Security

October 26-28, 2026, Ann Arbor, Michigan, USA

Important Dates

Submission

June 12, 2026
June 26, 2026

Decision Notification

July 31, 2026

Camera-Ready

August 7, 2026

Advance Registration

October 9, 2026

Conference Program

Time 26 October 27 October 28 October
9:00–9:30 Opening Remarks - -
9:30–10:30 Tutorial 1 Keynote 1 Keynote 2
10:30–11:00 Coffee Break Coffee Break Coffee Break
11:00–12:30 Tutorial 2 Session 3 Session 6
12:30–14:00 Lunch Break Lunch Break Lunch Break
14:00–15:30 Session 1 Session 4 Poster Session
15:30–16:00 Coffee Break Coffee Break Awards and Closing Remarks
16:00–17:30 Session 2 Session 5 -

Technical Sessions

Session 1: Deception in Security

26 October, 14:00–15:30

  1. Epistemic Deception: An Information-Design Framework for Adversarial Belief Manipulation
    Quanyan Zhu
  2. A Game-Theoretic Framework for Deception and Counter-Deception in Heterogeneous Drone Swarms
    Andrew Clark, Ahmad Bilal Asghar, Charles A Kamhoua
  3. Beyond Best Response: Quantal Stackelberg Deception as Insurance Against Attacker Misspecification
    Asif Rahman, Christopher Kiekintveld, Charles A Kamhoua, Md. Abu Sayed, Ahmed Ann Noor Ryen, Ahmed Hemida
  4. When to Deceive: A Cross-Layer Stackelberg Game Framework for Strategic Timing of Cyber Deception
    Ya-Ting Yang, Quanyan Zhu
  5. Strategic Deception in a Cyber-Physical Reconnaissance-Assisted Routing Game
    Ahmad Bilal Asghar, Charles A Kamhoua

Session 2: Incentive Design

26 October, 16:00–17:30

  1. When to Cut the Rope: Optimal Timing of Cyber-Defense Interventions Against Adaptive Advanced Persistent Threats
    Willie Kouam, Stefan Rass
  2. Understanding Federated Learning Through the Lens of Mechanism Design: The Role of Data Heterogeneity
    Lina Alkarmi, Po-Yen Chen, Mingyan Liu
  3. Using Pay-For-Performance to Incentivize Component-Level Security
    John Chester, Adam K. Hastings
  4. The Game Changer Problem: Controlling Equilibria with Discrete Rewards
    Brandon Han, Young Wu, Shiyun Cheng, Jerry Zhu
  5. The Oracle’s Gambit: A Game-Theoretic Framework for Responsible AI Release
    Christoph R. Landolt, Tobias Lorenz, Marta Kwiatkowska, Mario Fritz

Session 3: Game Solving, Opponent Modeling, and AI for Security

27 October, 11:00–12:30

  1. Computing Evolutionarily Stable Strategies in Imperfect-Information Games
    Sam Ganzfried
  2. Pure Nash Equilibria under the Affine Mechanism: A Potential Game of Exaggeration
    Jason Jisen Li, Young Wu, Yancheng Zhu, Jin-yi Cai, Jerry Zhu
  3. Offline Nash Solvers Meet Online Tree Search in Multi-Agent Games on Graphs
    Mukesh Kumar, Yue Guan, Panagiotis Tsiotras
  4. Opponent-Pool Co-Training as a Diagnostic for Scaling Failure in Autonomous Cyber Defense
    Kevin Limanta, Edward Koh, Xavier Cadet, Simona Boboila, Alina Oprea, Peter Chin
  5. Multi-stage Knapsack Games for Dynamic Resource Allocation under Sunk Commitments
    Omkar Thakoor, Rajgopal Kannan, Viktor Prasanna

Session 4: Agentic and AI Security

27 October, 14:00–15:30

  1. Designing Around Confusability: Forward-Induction-Robust Permission Mechanisms for Tool-Using LLM Agents
    Hikaru Matsuoka
  2. Honeyquest for LLMs: Rethinking Cyber Deception for AI Attackers
    Kerri Prinos, Lilianne Brush, Cameron Denton
  3. Semantic Safeguards for Agent-to-Thing Interoperation in the Internet of Agentic Things
    Quanyan Zhu
  4. Multiagent Incident Response Planning with Code Models
    Kim Hammar, Tansu Alpcan, Emil Lupu
  5. A Self-Explainable Deep Architecture for Security Applications
    Ananth Shreekumar, JyunJhu Syu, Muslum Ozgur Ozmen, Dongyan Xu, Z. Berkay Celik

Session 5: Security Games

27 October, 16:00–17:30

  1. Games over Observation Spaces in Multi-Agent Capture the Flag
    Mae Frost, Michael Amir, Shaunak D. Bopardikar
  2. Decision-Focused Learning in Network Interdiction Games
    Luca M. Hartmann, Parinaz Naghizadeh
  3. OSSGuard: A Game-Theoretic Framework for Trust and Security in Open-Source Ecosystems
    Javad Mokhtari Koushyar, Mina Guirguis, George K. Atia
  4. BRAID: Learning Equilibrium Maps in Interdependent Security Games via Weight-Tied Iterative Graph Neural Networks
    Elnaz Nowrouzi, Zhiqun Zuo, Xueru Zhang, Mohammad Mahdi Khalili
  5. Performative Security Games: Strategic Manipulation of Decision-Dependent Distributions in Learning-Based O-RAN Control
    Xingqi Wu, Junaid Farooq, Tao Li

Session 6: Game Theory, Opponent Modeling, and Information Design for Security

28 October, 11:00–12:30

  1. Asymmetric-Information Resource Allocation Games: An LP Approach to Purposeful Deception
    Longxu Pan, Yue Guan, Daigo Shishika, Panagiotis Tsiotras
  2. Information Design Against Gaming and Learning Adversaries
    Madhava Gaikwad
  3. Consistent Opponent Modeling in Imperfect-Information Games
    Sam Ganzfried
  4. A Bayesian Correlated Equilibrium for Early Insider-Threat Detection
    Javed M. Shah, Ian A. Kash, Natalie Parde
  5. One Guardrail Is Not Enough: A Security Game for Deploying Complementary LLM Defenses
    Tarun Raheja, Nilay Pochhi